![]() Attempts to interface with the station's AI, APOLLO, to cease the rampage. While on the way back through spacewalk to confront Waits, the station's service androids abruptly starts to slaughtering the remaining crew. Although successful, Waits tries to eject the module with the team still inside. Perhaps Waits will use the players to try to contain the Alien inside a remote module of the station, and then eject it into space. Marlow's wife was attacked by a Facehugger, and was then brought to Sevastopol for medical treatment, but died after a Chestburster hatched from her. Finding out about that the salvage crew was able to backtrack the Nostromo's path to LV-426 and locate the derelict ship, containing a nest of alien eggs. Interrogations of the captain of Anesidora, Henry Marlow. After run-ins with stressed survivors, looters and the station's Marshal, the plot will unfold. The players will also discover that the station has a single, deadly Alien creature lurking aboard. While exploring the station, they find the flight recorder of the Nostromo, but the data has been corrupted. ![]() They attempt to spacewalk into Sevastopol, but their EVA line is severed by debris, breaking of contact with the ship they came in. The team travel to Sevastopol, finding that the station is damaged and external communications are offline. ![]() Set 15 years after Alien the Nostromo the flight recorder has been located/retrieved by salvage ship Anesidora, and is being held aboard Sevastopol, a Seegson Corporation space station orbiting the gas giant KG-348. Dilute down to a couple of key scenes/sets maybe, letting the players square off with limited resources against one deadly alien, testing their skill against various obstacles etc. Plenty of interaction with charactrs onboard for roleplaying, with skill tasks to restart areas, find logs etc. Finalize the take over of the station, implementing special orders.Ĭut down on the digitial gamey running around opening different areas of course and make it a more sandbox-styled setting, letting the plot unfold that way. One is there to do damage control & cover all traces, once 1 is done.Ĥ. Converting the plot from the console game to a cinematic scenario, seems like a no-brainer to me, if the players have not played it.Įasy to do agendas based on characters from the game, even if you write out Amanda Ripley's involvement:Īll with various cover ops, there to only collect the recorder, do a legal assessment, security, etc.Ģ is from another company, spying/sabotage on WY.ģ.
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